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I hope you do more with this game I liked it I hope you have liked a bit more movement and more characters even though you crafted some of some sort or fishing and kept up the good word

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this is a gorgeous game with beautifully designed characters (the player cook and the clients are very stylish and beautiful!),

and i like the WG elements too, but its too complicated for me, as i dont have any idea what to do with the food and its combos...

i learned that with 3 tiles, you have to get 3 food combinations right like the dots, but every time i deliver the food, its either a wrong combo, or i cant find a third ingredient for the combo to work.

if a more detailed tutorial can show us how to do this, it would be better, imho.

also, will you add a version of levels without a patience decrease/infinite playtime for fun?

(a gallery with the art and WG of the clients would be a cool detail as well)

all in all, its a fantastic, beautiful and clever game, keep up the good work!

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I love this game and its style but ive got NO clue what I'm doing

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The game is pretty good, I know it was made for a gamejam but take this project and if you develop a basic good story, short of, find a decent ending to the "infinite game" problem of serving food with only a score reaching goal, and seek few more mechanics. Would be epic.

PD: Amazing music

Just wondering when the character get full is there an ending or no?

 

Ngl, Once I found out how to play the game, I enjoyed it so far. For a gamejam I hoped to see if this could be a game itself like some gamejams I seen

Loved the game kinda wished i can play it on mobile

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Hey, I really enjoyed your game! It was a little confusing in the beginning and I had a hard time at the 3rd 5 pips level but overall it was great :)

Oh wow! Thanks so much for making a video! We're glad you enjoyed it even with a bit of spicy difficulty.

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Hey, can we get some kind of gallery mode to view the guests without a time limit?

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Hello, I wanted to say that I was testing the game and I really like the idea and the mechanics, but the movement and collisions are very rare, that is, I have to be walking directly with what I want to interact for the action to take place and it is uncomfortable , also when the characters speak the texts overlap each other and makes it hard to read, and the tutorials are a bit confusing, but the game is fun overall. (sorry if you don't understand what I mean, I really don't speak English)

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Hello, thanks for the comment! Yes, we understand what you are saying, and want to clean up controls and tutorials in the future! We are happy you enjoy the game despite the issues.

awesome game, would love see different modes like having limited time to stuff or bloat the girls to max capacity or a sandbox mode where you bloat and stuff the girls without having the patience meter go down, oh yeah and some belly sounds like sloshing or gurgling would be a nice eddition  

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The core concept is great, and I love watching these demons fill up, but the controls are rather finnicky and everything past the very first level for me just has you juggling so many different things that it becomes an anxiety simulator. At least the deer is super cute.

Thanks for the feedback! We certainly want to adjust controls as a top priority when going forward. We are glad to hear you enjoy our characters and concept, and hope we can make the whole experience more enjoyable in the future!

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The artstyle for this game is really captivating for sure, and its a nice twist on the mastermind styled gameplay, giving it a time limit as well as a cooking gameplay to make the guesses a bit more "weighty".

My main gripe is that some colours have very bad contrast for colourblind people, especially green/yellow, so i struggled a lot with that... The controls seem a bit finicky as well, you really have to face the things you want to interact with exactly how it needs to be, and the default button layout being one handed makes it a bit more noticeable

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Thanks for the feedback! We're happy to hear you had a generally good time despite the issues. Cleaning up the UI and controls will be our top priority if/when we move forward with this concept. We have plans to either adjust colors or add shapes to help differentiate pips.

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Wow, this is really well done! The core gameplay is fun and the animated character art is great.

I hope you give it a post-jam polish. Things like a clearer tutorial, highlighting interactables so you know what "Z" is going to do, save highscore on retire, etc.
I missed having the Mastermind-style history, on 5 pips I was struggling to remember what I served three dishes ago. Maybe that's just part of the challenge.

Thank you for the praise! We would certainly like the clean this project up and add some QoL for the issues you mentioned.

It's amazing! I love it! The cutting level has an issue: when the cat starts to really bulk, his belly makes it impossible to see part of the kitchen. I do not complain, though~ ^^

can it be emulated on mobile?

Thanks for the question! We do not have plans to make a mobile version of the demo. We would need to retune the controls, and would rather save that effort towards a future full release if possible.

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This game IS so GOOD its so creative and hard and fun1!!!!!1

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this is really good! ...... I'm just to dumb to understand it and the tutorial isn't helping

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Thanks for the kind words! Don't worry if you're having trouble, we could only do so much to explain the concept in a game jam timeline and you are certainly not alone.
We'd like to be more thorough in a future release to get people who are not familiar with the Mastermind/Codebreaker/Wordle system more comfortable playing.

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pretty good game